Fashion designing is a special art that requires learning as well as practical to transform a learner into a designer. The process of creating a collection is not that easy. First, you have to choose a topic, investigate as much of this topic as possible, either in bibliography or images, since you have a broad knowledge of that theme you can extract silhouettes, colours and textures for the collection.
This is where the fun part comes which is to design and see the materials that will be used as well as the techniques to achieve what we seek, whether it is from the treatment of the fabric or printing this, then comes the most complicated part: bring to something physical the ideas we have.
The real time simulation Fashion Projects and its process
In this part of the process, sometimes the main ideas are carried out and in some cases, they are not viable. Here rethinking of the designs or techniques starts, until you find the one that works best. The whole creative process in fashion is fun, you just have to have patience since when you work a lot an idea and you find the way to solve things the rest comes out just like by magic.
- At first, the student does not know and cannot know what it means to design. In this process of teaching design, in this search, the student begins to learn things whose meaning and importance cannot grasp in advance. You should seek knowledge through action i.e. you should start designing before you know what you are doing, always accompanied by your teacher.
- The student in a first stage tries to control the project’s own variables. As development progresses, more and more of the problem is solved, knowledge-learning is clearly personal, its validity is accentuated through commitment, values and particular sensations.
- The form begins to be delineated and to become a significant entity, devised as a cultural, historical, aesthetic product and inserted in an area that makes possible its existence. That is to say, this construction becomes a sign, with a load of meaning and from there it becomes a vehicle for the constitution of the totality of a system.
- No action in a design of clothing is irreversible; the student in the process can test, observe and try again. You can stop the design process, think about what you are doing and re-feed the work with a new look.
In the fashion designing institute in Mumbai, learning sequences are developed in which you can correct your mistakes. If your work starts in a two-dimensional space, you can check it in tri-dimensional space and vice versa. Proving that ideas in a sketch, drawing (bi-dimension) serve as a means of virtual experimentation insofar as the results of experience can be transferred to the real world of construction (tri-dimension).
This round-trip helps the student to recognize the limits of the visual media, being used as experimentation to grant the future designer the possibility of eliminating those elements of the real world that could hinder their experimental development and in the process legitimize design ideas. In institutes of fashion designing in Mumbai, you can see the many benefits of teaching that achieve current and validity in reference to aesthetic-formal contributions, when applying new experiments, technologies, manufacturing and production to convey a meaning, a poetic.